Rules
Check In: 2:00PM - 3:00PM
Start Time: 3:00PM
Platform: Xbox One
Entry Fee: $10.00 USD
Maximum Competitors: 64
Total Estimated Pot: $640.00 USD
Pre-Register Online:
https://smash.gg/tournament/igx-international-gaming-expo/details
General Rules
Match Type: 8 Person FFA (Single Elimination)
Game Type: Slayer
Time Limit: 12 minutes
Score To Win: 75 points
Score Per Kill: 1 point
Score Per Suicide: -1 point
Global Settings
General
Time Limit: 12 Minutes
Overtime Duration: 3 Minutes
Round Settings
Round Limit: 1 Round
Rounds To Win: Disabled
Rounds Tied Limit: Unlimited
Lives Per Round: Unlimited
Map
Placed Weapons: On
Placed Weapon Pads: On
Placed Vehicles: On
Indestructible Vehicles: Off
Placed Grenades: On
Placed Powerups: On
Team
Friendly Fire: On
Friendly Fire Damage: 100%
Starting Weapons
Primary Weapon: Assault Rifle
Secondary Weapon: Magnum
Initial Frags Grenades: 2
Max Frag Grenades: 2
Initial Plasma Grenades: 0
Max Plasma Grenades: 2
Initial Splinter Grenades: 0
Max Splinter Grenades: 2
Respawn
Time: 8 Seconds
Suicide Penalty Time: None
Betrayal Penalty Time: None
Suppress Follow Camera Control: Off
Player Traits
Shields
Shield Percentage: 100%
Shield Recharge Speed: 100%
Shield Recharge Wait Time: 100%
Shield HUD Visibility: On
Shield Effects: On
Shield Vampirism: 0%
Health
Health Percentage: 100%
Health Recharge Speed: 100%
Health Recharge Wait Time: 100%
Health Vampirism: 0%
Damage Resistance
Damage Resistance: 100%
Damage Indicators: On
Deathless: Off
Motion Sensor
Motion Senor: On
Inner Range: 100%
Smart-Link Motion Sensor: Off
Melee
Melee Damage: 100%
Melee Knockback: 100%
Assassination Speed: 100%
Assassination Immunity: Off
Thruster Pack
Thruster Pack: On
Speed: 100%
Recharge Delay: 100%
Activation Cost: 100%
Grenades
Damage: 100%
Grenade Knockback: 100%
Grenade Throw Speed: 100%
Explosion Radius: 100%
Spartan Charge
Spartan Charge: On
Damage: 100%
Knockback: 100%
Ground Pound
Ground Pound: On
Damage: 100%
Knockback: 100%
Auto Activate Time: 100%
Fall Speed: 100%
Sprint
Sprint: On
Time to Max Sprint Speed: 100%
Max Sprint Speed: 100%
Reload While Sprinting: Off
Reset Shield Recharge: On
Stopping Power: On
Max Slide Distance: 100%
Slide Speed: 100%
Stabilizer
Stabilizer: On
Duration: 100%
Anti-Gravity: 100%
Base Movement
Movement Speed: 100%
Forward Speed: 100%
Strafe Speed: 100%
Forward Acceleration: 100%
Strafe Acceleration: 100%
Jump
Jump Height: 100%
Clamber: On
Clamber Speed: 100%
Jump Gravity: 100%
Power Ups
Camo: Off
TOURNAMENT MATCH PLAY RULES
- Game Ties: If a Game ends in a tie, it must be replayed. When a Game is replayed, the Host is not changed.
- Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun.
- Delays: players may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to ten minutes. Teams can request that a Tournament Official enforce this ten minute time limit. After ten minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
- Minimum Required Players: Teams must have all Players present in order to start a Game. A Team will Forfeit the Match if they don’t have all Players present by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
- Normal Boundaries: Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.