BACK TO TOURNAMENTS
Rules
Check In: 4:00PM - 5:00PM
Start Time: 5:00PM
Platform: PS4
Entry Fee: $10.00 USD
Maximum Competitors: 32
Total Estimated Pot: $320.00 USD
Pre-Register Online:
https://smash.gg/tournament/igx-international-gaming-expo/details
General Rules
Match Type: FFA (Single Elimination)
Game Type: Search and Destroy
Time Limit: 1.5 Minutes
Score to Win: 6 Rounds
Global Settings
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Switch Sides: Every Round
Silent Plant: Enabled
Dog Tags: Disabled
Number of Lives per Player: 1 Life
Item Restrictions
Scorestreaks
UAV
Care Package
H.A.T.R
Guardian
Hardened Sentry
Weapons
XM-53
All Blackmarket Weapons (Excludes Camos)
Perks
Ghost
Sixth Sense
Tracker
Equipment
Trip Mine
Shock Charge
C4
TOURNAMENT MATCH PLAY RULES
- Game Ties: If a Game ends in a tie, it must be replayed. When a Game is replayed, the Host is not changed.
- Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun.
- Delays: Players may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to ten minutes. Teams can request that a Tournament Official enforce this ten minute time limit. After ten minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
- Minimum Required Players: Teams must have all Players present in order to start a Game. A Team will Forfeit the Match if they don’t have all Players present by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
- Normal Boundaries: Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.